DevLog #55 - IndustrySystem refactored and FINALLY DONE !!!! Big milestone! Biggest system finished!!
****** IndustrySystem finished! ****** I will go deep into how it works and how it differs from other systems we had.****** This is it!!! The system I have been building since the start of this game development, now its done! Of course there were amny issues, sturcture wise, constant refactoring, optimising, and trying to solve the whole puzzle in my mind before i do it in code. Lets get started! : ) First, reminder why it is if not the most complex system in game: For industry, we have few different databases(scriptable objects ) that interact with each other. For example, officeSystem has a single database of officeTierDatabase , which contains differnt sizes of offices, which , uponupgrade it takes all the other data , like max workers , upgrade cost, efficiency per worker etc.. ( feels like i have talked about this haha), anyhow, the industrySystem has one industryTierDatabase, plus it has another database which is industryTypeDatabase, ...